December 16, 2021
Wider Lens: Virtual Production
Virtual production uses game engines like Unreal and Unity to create scenes across the physical and digital worlds. In contrast to traditional production techniques, VP encourages a more iterative, nonlinear, and collaborative process, gifting creatives with a "fix it in prep" approach to visualizing worlds conceptually before they are physically built.
In our Virtual Production episode, we sit down with Cinematographer Jeremy Benning (The Expanse, Condor), DGC Ontario VFX Supervisor Sumeet Vats (The Expanse, Dark Matter) and Pixomondo VFX &VAD Supervisor Nathaniel Larouche (Watchmen, The Umbrella Academy) to discuss this game-changing technology's impact on craft, prep and the future of production.
Episode 4 of WIDER LENS is now available, wherever you listen to podcasts.
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WIDER LENS is aimed at the ears of showrunners and creatives searching for fresh voices and new vantage points, artists searching for like-minded makers, and film and TV buffs with a deep appreciation for how their favourite content is made.